Roblox Animation
Lua Roblox KeyframeSequence
Using KeyframeSequence
Lua Roblox KeyframeSequence defines animation sequences.
What is KeyframeSequence?
The KeyframeSequence is a Lua object in Roblox that allows developers to define a series of animations. It is a vital component in creating complex animations for characters and objects in Roblox games.
A KeyframeSequence contains multiple keyframes, each specifying the state of different parts of a model at a given time. By transitioning between these keyframes, smooth animations are created.
Creating a KeyframeSequence
To create a KeyframeSequence, you must first instantiate the object within the Roblox Studio. This can be done using the explorer panel, where you can insert a new KeyframeSequence object under a model or an animation component.
Defining Keyframes
Once a KeyframeSequence is created, the next step is to define keyframes. Each keyframe represents a snapshot of the animation at a specific point in time. These keyframes contain information about the position, rotation, and scale of parts.
Here is a simple example of how to add a keyframe to a KeyframeSequence:
Adding Poses to Keyframes
Each keyframe can hold multiple poses, which define the state of different parts of a model. A pose is used to specify details such as the position and rotation of a part.
Here is how you can create a pose and associate it with a keyframe:
Playing the Animation
After defining keyframes and poses, the KeyframeSequence is ready to be used in animations. To play the animation, you will typically use an AnimationTrack object, which is responsible for controlling the playback of animations.
Here's an example of how to load and play a KeyframeSequence:
In this example, replace rbxassetid://12345678
with the actual asset ID of your KeyframeSequence. Ensure that your Roblox game has proper permissions to access the asset.
Roblox Animation
- Animations
- AnimationController
- KeyframeSequence
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